Showing posts with label
rules
.
Show all posts
Showing posts with label
rules
.
Show all posts
Saturday, February 13, 2021
Troubleshooting Detachments and Forts
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I'm running custom Detachment rules which are a mash-up of Into the Odd's company rules and Apocalypse World's gang-sizes s...
1 comment:
Monday, January 18, 2021
Mutiny Rules / Pay
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Rules are generated out of necessity. A few sessions ago, my players ran out of food and tried to eat their own crew for the second time. Th...
7 comments:
Friday, June 26, 2020
Detachments, Forts and Large-Scale Battles: Part 2, Integrating Sub-systems
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Note: This post is a continuation of this post-mortem. A post on Gundobad Games about adapting ItO for Domain-play pointed out solu...
Wednesday, June 3, 2020
Combat is an OSR Puzzle
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This post is a continuation of this one, which talks about doing away with initiative entirely, while a combat example on Lithysc...
3 comments:
Doing Away with Initiative
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I've been trying to strip down game systems as much as possible recently. The OSR philosophy of 'rulings not rules' has felt won...
Thursday, April 23, 2020
Alternative XP Systems
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So I've been thinking about XP systems as a driver of play recently. I've been spending quarantine throwing together a hack of the ...
1 comment:
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