Enthusiastic Skeleton Boys
Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts
Saturday, February 13, 2021

Troubleshooting Detachments and Forts

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 I'm running  custom Detachment rules  which are a mash-up of Into the Odd's  company rules and Apocalypse World's  gang-sizes s...
1 comment:
Monday, January 18, 2021

Mutiny Rules / Pay

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Rules are generated out of necessity. A few sessions ago, my players ran out of food and tried to eat their own crew for the second time. Th...
7 comments:
Friday, June 26, 2020

Detachments, Forts and Large-Scale Battles: Part 2, Integrating Sub-systems

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Note: This post is a continuation of  this post-mortem. A post on  Gundobad Games  about adapting ItO for Domain-play pointed out solu...
Wednesday, June 3, 2020

Combat is an OSR Puzzle

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This post is a continuation of  this one,  which talks about doing away with initiative entirely, while  a combat example on Lithysc...
3 comments:

Doing Away with Initiative

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I've been trying to strip down game systems as much as possible recently. The OSR philosophy of 'rulings not rules' has felt won...
Thursday, April 23, 2020

Alternative XP Systems

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So I've been thinking about XP systems as a driver of play recently. I've been spending quarantine throwing together a hack of the ...
1 comment:
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Sam C
I'm SkeletonBoi on some forums, and u/tie-wearing-badger on reddit
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